

EXPERIENCES
Game & Level Designer - Freelance
Jan. 2021 to Now
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[NOW] (1 week) | ??? - Level Designer - Action-RPG - [PC]
[NOW] (5 months) | UNDERTAKER - Level Designer - Retro FPS - [PC]
[NOW] (7 months) | ??? - Level Designer & Builder - FPS - [PC]
[NOW] (1 year 11 months) | ??? - Level Designer & World Builder - Med-Fan Open World RPG - [PC]
[2025] (2 months) | UNHOLY REVOLUTION - Game & Level Designer - Co-op Survival Horror FPS - [PC]
[2024] (3 weeks) | HARBINGER - Level Designer - Retro Battle Arena FPS - SPLIT SIGNAL - [PC]
[2023] (1 month) | Level Designer & Builder - Multiplayer FPS - [PC]
[2023] (5 months) | Level Designer & World Builder - Structure of Youtube Chanel - ORB [+1M]
[2023] (3 months) | AFTERLAND - Level Designer & World Builder - Multiplayer FPS - HYMERSION - [PC]
[2023] (2 weeks) | Game Designer - Survival in Side-scrolling - ASTROAPPS - [PC]
[2023] (1 week) | Game Economy Designer - Hypercasual Game - FIVEBIT5 - [Mobile]
[2023] (3 months) | Private Teacher in Game Design
[2023] (2 weeks) | Game Design & Streamlined - 2D side-scrolling in Endless Runner - [Mobile]
[2022] (48 hours) | STARLIGHT EXPEDITION - Game Designer - Arcade Game - GAME JAM [PC]
[2022] (4 months) | SELINI - Narrative & Level Designer - Dark Metroidvania 2D - CYMBAN GAMES - [PC/SWITCH]
[2022 & 2021] (2 years) | Game & Level Designer of several other independent projects of all kinds. - [PC/Mobile]
​​Experienced in game concept creation, GDDs, and gameplay/system design, including skill and economy balancing. Skilled in level design and world building, narrative design, and environmental storytelling, 3D modeling, with expertise in lighting and atmosphere in Unreal Engine. Proficient in integration and prototyping using Unreal Engine and Unity, as well as QA testing and rapid prototyping through game jams. Experienced in project management, collaborative workflows, and mentoring in game design.
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Level Designer - Freelance
Split Signal - HARBINGER - UNDERTAKER
Jul. 2024 to Sep. 2024 - Jul. 2025 to Now
​Creation of the Canyon and Snowy maps (blockout), with a focus on designing balanced dynamic Retro FPS layouts through gameplay element placement, mechanical synergy, and blockout iteration.
​Level Design for a Retro FPS in Unreal Engine 5, including the blocking and integration of the first level, the complete adjustment of the tutorial level, and the balancing of gameplay mechanics through close collaboration with the developer to identify and resolve bugs before playtests. Work also involved fine-tuning lighting and atmospheric settings to support player immersion.
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Level Designer & World Builder - Freelance
Orbinéa (Company of Youtube Channel)
Jul. 2023 to Nov. 2023​
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Level Design and creation of specific and generic shots (45s) for all the species in the game on Jurassic World Evolution 2 (115 species). Level Design & World Building using Unreal Engine 5 with the assistance of Space Creator Pro. Particle management using Niagara on UE5.
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Level Designer - Freelance
HYMERSION - AFTERLAND
Apr. 2023 to Jun. 2023​
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Design Map variants from the assets of the original map. Creation of a balanced FPS type level design (placement of bonuses, rewards and other elements related to the gameplay and environment). Design the paper Level Design of the different variants. Designing interesting situations for an FPS type game.
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Narrative & Level Designer - Freelance
CYMBAN GAMES - SELINI
Sep. 2022 to Dec. 2022​
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Set up a LDD (Level Design Document) referencing all the levels cut by scene to resolve the concerns of Game Balance & Level Design. Creation of a balanced Metroidvania type level design (placement of enemies, bonuses, rewards and other elements related to the gameplay). Added consistent game mechanics in documentation. Create a correlation between the narration (lore) and the gameplay. Game balance through intensity/difficulty curves.
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Game Designer - Freelance
ANKLEBREAKER STUDIO - Reign of Dwarf (cancelled)
Mar. 2022 to Sep. 2022​
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Creation of a complete Game Design Document/Game concept referencing all the technical and theoretical information of the game. Creation of documents for financial aid or used for competitions (Game Cup // CNC). Complete balancing of the gameplay system and statistics on excel (weapons, construction, character and other items). Added proposals adding to Gameplay mechanics.
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SKILLS
SOFTWARE
Versioning: GitHub, Plastic SCM
Editing & Content Creation: Microsoft Office (Word, Excel, PowerPoint), Google Workspace (Docs, Sheets, Slides), Adobe Creative Suite (Photoshop, Premiere Pro)
Development & Game Engines: Unreal Engine, Unity
Art Design : Blender, Maya
Project Management & Organization: Miro, Trello, Notion, Milanote
EDUCATION
2019 - 2022
3IS International Institute of Image and Sound
Bachelor of Arts, Game Design
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2016 - 2019
Auguste-Chevalier High School
Bac S with Honors, Bio Spe
SOCIAL MEDIA
Linkedin : Jiyan Parloüer​

Malt : jiyanparlouer
Fiverr : jiyanp
Discord : jiyanp.
If you would like to collaborate with me, feel free to reach out through my social networks !
