

EXPERIENCES
Game & Level Designer - Freelance
Jan. 2021 to Now
Experienced in game concept creation, GDDs, and gameplay/system design, including skill and economy balancing. Skilled in level design and world building, narrative design, and environmental storytelling, 3D modeling, with expertise in lighting and atmosphere in Unreal Engine. Proficient in integration and prototyping using Unreal Engine and Unity, as well as QA testing and rapid prototyping through game jams. Experienced in project management, collaborative workflows, and mentoring in game design.
Lead Level Designer & Project Lead - Freelance
Split Signal - HARBINGER - UNDERTAKER
Jul. 2024 to Sep. 2024 - Jul. 2025 to Now
Creation of the Canyon and Snowy maps (blockout), with a focus on designing balanced dynamic Retro FPS layouts through gameplay element placement, mechanical synergy, and blockout iteration.
Led the project’s development during the founder’s absence until its official release, ensuring the original creative vision was maintained. I supervised an additional developer, designed and implemented all game levels, and ensured gameplay coherence and balanced player progression. Ensure Marketing on social media (discord, reddit, youtube, instagram, tiktok) and organic outreach.
Level Designer & World Builder - Freelance
Orbinéa (Company of Youtube Channel)
Jul. 2023 to Nov. 2023
Level Design and creation of specific and generic shots (45s) for all the species in the game on Jurassic World Evolution 2 (115 species). Level Design & World Building using Unreal Engine 5 with the assistance of Space Creator Pro. Particle management using Niagara on UE5.
Level Designer - Freelance
HYMERSION - AFTERLAND
Apr. 2023 to Jun. 2023
Design Map variants from the assets of the original map. Creation of a balanced FPS type level design (placement of bonuses, rewards and other elements related to the gameplay and environment). Design the paper Level Design of the different variants. Designing interesting situations for an FPS type game.
Narrative & Level Designer - Freelance
CYMBAN GAMES - SELINI
Sep. 2022 to Dec. 2022
Set up a LDD (Level Design Document) referencing all the levels cut by scene to resolve the concerns of Game Balance & Level Design. Creation of a balanced Metroidvania type level design (placement of enemies, bonuses, rewards and other elements related to the gameplay). Added consistent game mechanics in documentation. Create a correlation between the narration (lore) and the gameplay. Game balance through intensity/difficulty curves.
Game Designer - Freelance
ANKLEBREAKER STUDIO - Reign of Dwarf (cancelled)
Mar. 2022 to Sep. 2022
Creation of a complete Game Design Document/Game concept referencing all the technical and theoretical information of the game. Creation of documents for financial aid or used for competitions (Game Cup // CNC). Complete balancing of the gameplay system and statistics on excel (weapons, construction, character and other items). Added proposals adding to Gameplay mechanics.
SKILLS
SOFTWARE
Development & Game Engines: Unreal Engine, Unity, Godot
Versioning: GitHub, Plastic SCM, Diversion
Editing & Content Creation: Microsoft Office (Word, Excel, PowerPoint), Google Workspace (Docs, Sheets, Slides), Adobe Creative Suite (Photoshop, Premiere Pro)
Art Design : Blender, Maya
Project Management & Organization: Miro, Trello, Notion, Milanote
EDUCATION
2019 - 2022
3IS International Institute of Image and Sound
Bachelor of Arts, Game Design
2016 - 2019
Auguste-Chevalier High School
Bac S with Honors, Bio Spe
SOCIAL MEDIA
Linkedin : Jiyan Parloüer

Malt : jiyanparlouer
Fiverr : jiyanp
Discord : jiyanp.
If you would like to collaborate with me, feel free to reach out through my social networks !

