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UNDERTAKER

After the success of Harbinger, the developer reached out to me again to collaborate on his new project. Building on our previous experience, we naturally continued working together on Undertaker, a more ambitious game.

TECHNICAL SHEET

DEVELOPMENT : Dobrx, Split Signal

RELEASE DATE : 2026

RELEASE DEMO DATE : Dec 29th 2025

TYPE : Retro, Action-Adventure, Exploration

GENRE : First-Person Shooter (FPS)

SUPPORT : PC (on STEAM)

ENGINE : Unreal Engine 5

Harbinger Developer

GAME SCREENSHOTS

MY ROLE - LEAD LEVEL DESIGNER & PROJECT LEAD

Jul. 2025 - Now

  • Led project development during founder's absence until the officiel release since 2026 March

  • Directed development to maintain original creative vision

  • Supervised additional developer

  • Designed and implemented all game levels

  • Ensured gameplay coherence and progression balance

  • Creation of the Level Design Retro FPS for the studio's new game in Unreal Engine 5

  • Blockout and integration

  • Collaboration with the developer to identify/correcticting bugs before playtests/demo

  • Balancing the Level Design with gameplay mechanics

  • Adjustment of lighting and atmospheric settings

  • Marketing & Event stuff (devlog, social medias, events, outreach)

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DEMO TRAILER

THEY PLAYED THE DEMO!

This page will remain under development until the official release of the game.

REVIEWS BY SPLIT SIGNAL

"Amazing work and also super nice to work with! I've worked with Jiyan for multiple projects and every time he's been great, highly recommend." on Fiverr.

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